
It’s tranquil and mixes well with all the ambiance sounds playing that slowly get louder and more complex as the game continues. Imagine hitting a playlist called “lo-fi orchestral beats to heal a planet to.” That’s exactly this soundtrack. The atmospheric noises and the music are some of the most tranquil soundtracks I’ve heard in quite some time. Let’s start off by talking about the music. All this is done with the use of complex machinery that can terraform, manipulate the weather, clean water, and quickly regrow all kinds of flora and fauna. To do so, you slowly work your way through more complex environments with more complex hazards, creating new ecosystems for the land’s animals. Fix the damage, clean the waste, and make these areas hospitable for animals who will call these places home. It’s reminiscent of Earth but not quite our home planet. You and your team arrive on a desolate planet. How does it hold up as a game? For a game, I think it’s an enjoyable time that will make you think. You’re healing all the damage and destruction caused by the previous civilization to give it back to the animals and aquatic creatures who previously lived in these spaces.

Instead of creating the perfect Utopia (or anarchist city if you’re like me), you’re reclaiming all that land. The same developers who brought us games like Bro Force, Genital Jousting, and GORN have made a game all about giving back to nature.
#TERRA NIL TUNDRA FREE#
What about the opposite? That is the goal of Terra Nil, developed by Free Lives and published by Devolver Digital.


Have you ever heard of a reverse city builder? Normal city builders, where you start with a basic landscape and build up to a bustling metropolis, I get.
