
After selecting this item a window may be selected to resize that window. Resize Add a resize window operation to the menu. After selecting this item a window may be selected to move that window. Move Add a move window operation to the menu. After selecting this item a window may be selected to toggle the shaded status of that window. Shade Add a shade/unshade window operation to the menu.

After selecting this item a window may be selected to minimize that window. Minimize Add a minimize window operation to the menu. After selecting this item a window may be selected to toggle the maximized state of that window. Maximize Add a maximize window operation to the menu. After selecting this item a window may be selected to toggle the sticky state of that window. Stick Add a stick/unstick window operation to the menu. After selecting an item from this menu, a window may be selected to send that window to the selected desktop. Icon string The icon to use for this item. Label string The label to use for the menu. This will add a submenu with a list of desktops that can be used to change the current desktop. No text or attributes are used.ĭesktops Add a desktop menu. Separator This tag simply puts a line in the menu allowing menu divisions. The text in this tag is the command used to start the program. Program The Program tag provides a way to start an external program. Text starts with "exec:" then the output of a program is used. The file is specified by the text of the tag. Include Include the contents of a file into the menu structure. Icon string The icon to use for this menu. 0 indicates the largest menu item will determine the height. Height int Height of each menu item in pixels. Any of the tags allowed within the RootMenu tag, including the Menu tag are allowed within thisĮlement. Within the RootMenu tag, the following tags are supported: Label string The label to display at the top of the menu. Labeled bool Determines if a label appears at the top of the menu. The range of possible button values is 0 to 9 Multiple root menus may be specified by using different buttons for different menus.

This is a list of integers specifying buttons. Onroot list Determine which buttons on the root window activate the menu. It also provides a way to restart or exit the window manager. ROOT MENU The root menu in JWM is the primary way of starting programs.
#WINDOWMANAGER FORMAT FREE#
Before restarting JWM, it is a good idea to run "jwm -p" to make sure the configuration file is free of errors. This file is XML making it easy to edit, either by hand or programmatically. Configuration OVERVIEW Configuration of JWM is done by editing ".jwmrc". Copy the default configuration file to this location to make user-specific changes. restart Restart JWM by sending _JWM_RESTART to the root window. It is a good idea to use this after making modifications to the configuration file to ensure there are no p Parse the configuration file and exit. exit Exit JWM by sending _JWM_EXIT to the root window. wmname = "LG3D" dpi_scale = 1.-display display This option specifies the display to use see X(1).


# We choose LG3D to maximize irony: it is a 3D non-reparenting WM written in # java that happens to be on java's whitelist. We may as well just lie # and say that we're a working one by default. In fact, nobody really uses or cares about this # string besides java UI toolkits you can see several discussions on the # mailing lists, github issues, and other WM documentation that suggest setting # this string if your java app doesn't work correctly. , # ssh-askpass ])Īuto_fullscreen = True focus_on_window_activation = "smart" # XXX: Gasp! We're lying here. bring_to_front())ĭgroups_key_binder = None dgroups_app_rules = # type: List main = None follow_mouse_focus = True bring_front_click = False cursor_warp = False floating_layout = layout. set_size_floating(),Ĭlick(, "Button2", lazy. TextBox( "default config", name = "default"), name)),Įxtension_defaults = widget_defaults. # mod1 + shift + letter of group = switch to & move focused window to group Key(, i. # mod1 + letter of group = switch to group Key(, i. # Toggle between different layouts as defined below Key(, "Tab", lazy.
#WINDOWMANAGER FORMAT WINDOWS#
# Split = all windows displayed # Unsplit = 1 window displayed, like Max layout, but still with # multiple stack panes Key(, "Return", lazy. # Toggle between split and unsplit sides of stack. # Swap panes of split stack Key(, "space", lazy. # Switch window focus to other pane(s) of stack Key(, "space", lazy. # Move windows up or down in current stack Key(, "k", lazy. # Switch between windows in current stack pane Key(, "k", lazy. From nfig import Key, Screen, Group, Drag, Clickįrom typing import List # noqa: F401 except ImportError:
